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Low Textures vs High Textures

Texture Quality

This setting controls the resolution of the textures applied to game elements. Higher texture quality will make objects look better close up, but will require more VRAM. Texture quality typically does not impact framerate, as long as you have enough VRAM.

No AA vs MSAA

Anti-aliasing

Anti-aliasing smooths out jagged graphics. The need for Anti-aliasing decreases with resolution.

Here are some of the many kinds of Anti-aliasing you could see in a game:

    SSAA: Super sampling anti-aliasing. Uses a lot of processing power.
    MSAA: Multisample anti-aliasing. Usually an option in modern games. Performance Intensive.
    FXAA: Fast approximate anti-aliasing. Smallest performance cost. Can make the image look more blurry
    TXAA: Temporal anti-aliasing. Uses a bit more processing power than FXAA.

No AO vs SSAO

Ambient Occlusion

Ambient occlusion is a technique used for improving the quality of lighting in virtual environments.

    SSAO: Screen Space Ambient Occlusion
    HBAO: Horizon-Based Ambient Occlusion
    HDAO: High Definition Ambient Occlusion

No AF vs 16x AF

Anisotropic Filtering

Reduces the bluring of textures that are viewed at an angle.

Usually you have a choice of the amount of filtering you want to apply: None, 2x, 4x, 8x, and 16x.

This option has a minimal performance impact in games.


Low Shadows vs High Shadows

Shadow Quality

Usually, increasing the shadows quality increases the shadow map size. This will make shadows look less blurry and more accurate. If you are having FPS problems, shadows should be one of the first things you should try turning down.

    Dynamic Shadows: Shadows that are calculated in real-time based on object movement and the light source. Performance Intensive.
    Contact Hardening Shadows: Creates realistic soft shadows. Performance Intensive.


No Refelections vs Refelections

Dynamic Refelections

Dynamic Reflections allow you to see objects mirrored in pools of water and other shiny surfaces. Can be performance intensive.